Showing 65 results in Videos

10 Summer Movies to Broaden Kids' Perspectives

3:18

​Summer movies tend to be action-packed, filled with high-speed chases, shoot-outs, explosions, and over-the-top fight scenes. But many summer movies also offer valuable opportunities for out-of-school learning. Students can bene…

ExploreLearning Reflex in 30 Seconds

0:38

​Is ExploreLearning Reflex the right math program for your elementary students? This quick video aims to help you find an answer. In just 30 seconds, find out about Reflex's unique adaptive activities that help students build mat…

Why Discovery Tour Is a Great Learning Game

2:36

The Discovery Tour mode in Assassin's Creed Origins makes this popular game a surprise contender for best educational game ever. These tours of ancient Egypt -- all set within the Assassin's Creed Origins world -- feature fascina…

Flocabulary in 30 Seconds

0:39

Do your students love hip-hop? Or they maybe just enjoy engaging videos? Flocabulary might be a go-to instructional option for your classroom. To find out, watch this short overview of Flocabulary's key features, including their …

Storybird in 30 Seconds

0:38

In a sea of storytelling apps, Storybird stands out. It makes it easy for kids to turn their imaginative ideas and narratives into books. But it also has its limitations. Is it right for your classroom? This short video will let …

BrainPOP Jr. in 30 Seconds

0:50

BrainPOP Jr. is one of the most popular providers of learning resources for young kids. But does it live up to the hype? Find out in this super short video that digs into BrainPOP's approach to educational videos and supporting r…

Introduction to the TPACK Model

5:29

TPACK, or Technological Pedagogical Content Knowledge, is a model that helps teachers consider how their knowledge domains intersect in order to effectively teach and engage students with technology. Learn more about TPACK and ho…

Ruben Puentedura on the Impact of the SAMR Model

4:27

Hear from Dr. Ruben Puentedura, creator of the SAMR model, on how the model impacts student achievement, and how schools can use SAMR as a "common language" to design meaningful learning experiences with technology.